November VR/AR News #4: Project Alloy, social VR and the making of Pokemon Go

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For fun: In an animated video, John Hanke, the CEO of Niantic, explores how the company made Pokemon Go and the future of AR. This holiday season could be what introduces virtual reality to a mainstream audience. According to The Washington Post, “Research firm IDC estimates that consumers — particularly gamers — will snap up 9.6 million virtual reality headsets by … Read More

November VR/AR News #3: NASA, chord-free headsets and a new way to experience Google Earth

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For fun: Google Earth in VR. Listen to the product manager and engineering lead talk about the project. Apple is finally getting on the bandwagon and inserting augmented reality technology into the iPhone camera app, a source told Business Insider. According to Business Insider, “The effort, which involves teams from several acquired startups, reflects Apple’s near-term desire to put augmented reality technology … Read More

November VR/AR News #2: Google Daydream, Youtube in VR and a haptic chair

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Update: We’ve partnered with Bananatic to feature their indispensable guide to Virtual Reality: check it out here. The Merge VR remote might be the new competition for Google’s Daydream controller, which only works with a limited number of Android devices. The Verge reports that the Merge VR remote can work with Merge VR headsets as well as other headsets and non-VR … Read More

November VR/AR News #1: Hardware updates, Google Tango and tech in South Africa

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Most virtual reality headsets have one of two problems: either they are tethered to a computer, limiting the user’s mobility, or because they use smartphones, are too heavy. To combat this, Chinese hardware company Pico VR has come up with Pico Neo, a controller containing hardware to power a headset. According to The Verge, “By tethering the controller to an ultra-lightweight … Read More